Side: Power
Spy
You have a trusted contact: a player with the Civilians’ word.
- Power
- At the start, you learn the name of a player who has the Civilians’ word.
- Card type
- Power, dealt on top of your word
- Win condition
- Same as your side.
How to play this role
At the start of the game, the Spy learns the name of a player who has the Civilians’ word.
By comparing your word with your contact’s clues, you quickly know whether you are a Civilian… or the impostor.
Strategies and tips
- If your contact’s clues match your word, you are a Civilian: defend them.
- If you are the impostor, your contact gives you a precious lead to the Civilians’ word.
- Compare your word with your contact’s clues: you will quickly know if you are the impostor.
Frequently asked questions
- Can the Spy be the impostor?
- Yes! Powers are dealt at random, whatever the side.